I’ve been working on the animations for the dialogue in the game and it’s been coming along pretty nicely. I’m done with the majority of the face animations and I’m finishing up the body animations. Here’s a look at what my desktop looked like this past month:

If you’re not familiar with 3D animations, it’s sort of like puppetry where you move each part of the body or face to make a pose and then you string along poses one after another to make the character move.
Animation can be quite a long process, but for this game I’m keeping the animations for the body fairly simple to cut down production time.
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One response to “Animation and animation”
It’s great to see the animation process is going well!